(Video by Bismuth) The world of Super Mario 64 is more or less a 3-dimensional torus \(T^3\). Marios position is stored as a float, but cast down to a short for the collision detection, meaning that only values up between \(-32768\) and \(32767\) are actually detected as different positions for the collision detection. Therefor marios position detection is calculated in \(B:= (\mathbb{R}/65536\mathbb{Z})^3\), and his actual position is calculated in \(P:=(\mathbb{R} / (1.17549435 \times 10^{-38})\mathbb{Z})^3\), here we still need to mod out, because of Nintendo 64 IEEE‑754 floating point arithmetic.
США направили самолеты-заправщики на Ближний ВостокАмериканские самолеты-заправщики направились на Ближний Восток
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Фото: Алексей Никольский / РИА Новости
七、问题的修正思路(工程经验)
巴迪高选择了一条更慢、更重的路。但也许,这才是把一个狂奔的百亿赛道,拉回本该有的“干净标准”的唯一方式。