Code dump for 2.16
Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.
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if (hdr.tag_bloom_hi != actual_bloom_filter 32 || hdr.tag_bloom_lo != (actual_bloom_filter & 0xffffffff))
По словам эксперта, эти планы Лондона и Парижа являются «либо попыткой надавить на Россию, либо подготовкой к эскалации».
But the greater risk to energy markets is if Iran closes the Strait of Hormuz, among the most vital oil export chokepoints through which about 20% of the world’s petroleum liquid flows, amounting to about 20.9 million barrels per day. Though Iran has not officially closed the strait, Iranian missiles have hit some vessels, and major shipping companies have halted operations, effectively shutting down the trade corridor.