Continuing to research usages of Native AOT on consoles led me to the open source FNA project. FNA is a modern reimplementation of Microsoft’s XNA Game frameworks. XNA was first introduced in the mid 2000s for developers to build games for the Xbox Live Indie Games marketplace using C#. Despite the fact that XNA has been discontinued by Microsoft, it still has many supporters who have continued to release XNA/FNA games over the years. Part of the FNA project involves modern console support which is powered by custom Native AOT ports.
For example, a 500km route might be broken down into ~100 such shortcuts. If each A* shortcut calculation explores 100-1000 detailed road segments, the total detailed segments visited by A* might be around 10,000-50,000. Compare this to the 1,000,000+ segments the old A* might have needed for the entire route!
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Communicating on group chats has quickly become a way of life, but what are the rules?
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